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RG 1/144 MSN-04 Sazabi

RG 1/144 MSN-04 Sazabi

BANDAI

Regular price $53.95 CAD
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This a Real Grade 1/144 MSN-04 Sazabi Plastic Model Kit.

The MSN-04 Sazabi is a mobile suit that appears in Mobile Suit Gundam: Char's Counterattack. It is piloted by Char Aznable.

After Char Aznable returned as the leader of his own Neo Zeon faction in U.C. 0093, he ordered his engineers to create a new mobile suit which would fit his piloting skills and Newtype powers. The result was the MSN-04 Sazabi, which was later built by the Luna-based contractor Anaheim Electronics. With an overall height of 25.6 meters, the Sazabi is much bigger than most standard mobile suits, but thanks to the use of lightweight armor materials and a great number of thrusters it is much faster and maneuverable than other suits. The suit is armed with an abdomen-mounted scattering mega particle cannon, a beam shot rifle, a pair of beam sabers stored in the arms and a shield with three missiles as well as a beam tomahawk.

ARMAMENTS

  • Beam Saber - The Sazabi is equipped with a pair of beam sabers, one stored in each forearm for quick deployment in combat. The beam sabers serve as one of two close combat weaponry of the Sazabi and is a beam of plasma contained by an I-field that can cut through any metal alloy.
  • Funnel - One of the Sazabi's powerful weapons is its Newtype-use remote weaponry - Funnels. The Sazabi stores six funnels in its backpack-mounted storage pods, each with a power rating of 10.6 MW. Although the Funnels themselves are the same as the ones used in MSN-03 Jagd Doga, Sazabi's Funnel Rack can recharge the Funnels, unlike the ones found on Jagd Doga, which are just regular racks. Char has shown that these funnels can attack at great distances and are ideal for dealing with nuclear missiles.
  • Scattering Mega Particle Cannon] - The Sazabi mounts a scattering mega particle cannon in its waist and it is connected directly to the generator. The mega particle cannon has a power rating of 8.8 MW, and the beam emitted is an unusually wide beam that can destroy multiple mobile suits in a single shot.
  • Beam Shot Rifle - The beam shot rifle is a hand-carried ranged beam weapon that was designed to be used by the Sazabi. It is noticeably larger than most other beam rifles, is powered by a rechargeable energy cap, and has a power rating of 10.2 MW. A unique feature of this rifle is that it has two barrels, one for firing normal beam shots and another for firing a scattershot-like beam blasts. The latter is similar to what is fired by a shotgun, the wider beam spreads the damage over a greater area.
  • Long Beam Rifle - An optional rifle used for long-range assault.
  • Shield - The Sazabi is equipped with a shield on its left forearm. The shield mounts three small missiles that can heavily damage a mobile suit, but not a battleship. The shield also holds the storage rack for the Sazabi's beam tomahawk.
  • Beam Tomahawk - Stored on the back of the shield, the beam tomahawk is the Sazabi's most powerful melee weapon and mounts two beam emitters. Taking advantage of the flexibility of the I-field and its ability to shape plasma, the beam tomahawk can either emit a pair of beam axe blades or combine its output to form a single large beam saber.

Special Equipment & Features

  • External Propellant Tanks - An external tank used for propellant storage. This extra propellant greatly extends a mobile suit's operating range and enables it to stay in combat longer. When the propellant is consumed, the tank can be discarded to reduce the mobile suit's weight. These tanks use a two-layered construction, with one layer containing propellant, and the other holding extra coolant.
  • Psycoframe Cockpit - The Psycoframe is a technology that builds the brainwave-to-machine code translator known as Psycommu into the atom-level of the metal frame of a Mobile Suit. This allows a Newtype pilot to control the mobile suit as if it were his/her own body.
  • Psycommu System - A Psycommu is a device connected directly into the user's thoughts, through which the user can manipulate it by using his/her mind. The name derives from psychic and communicator. In essence, a psycommu system works by passively scanning the brainwaves of newtypes, amplifying them in order to send the brainwave signal out long distances, and then translating these brainwaves into raw machine codes upon being received by the selected object. Since brainwaves are not affected by the radio interference property of Minovsky particles, at first it was mainly used to mentally control remote weapons, usually mounted with a single beam gun. This enabled the resurrection of BVR engagements, with bits and funnels being the first weapons able to engage targets without visual contact since the development of the Minovsky particle. Later on, the psycommu system would also be used to increase response times.
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